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Server Issues - Printable Version +- Sim Racers 4 Life (https://forum.simracers4life.com) +-- Forum: Past Seasons (https://forum.simracers4life.com/forumdisplay.php?fid=8) +--- Forum: League Members Only (https://forum.simracers4life.com/forumdisplay.php?fid=24) +--- Thread: Server Issues (/showthread.php?tid=1164) |
RE: Server Issues - 1959nikos - 27-10-2015 gorgias1976 Wrote:1959nikos Wrote:gorgias1976 Wrote:maybe some driver with a high bandwith in his setting could be eating up all bandwith inside the server. When you can, please tell me how to check, what Im looking for. RE: Server Issues - mel1c - 27-10-2015 I think it is this Gorgias is talking about: "Net Connection Type":4, "Net Connection Type#":"0=28k, 1=56k, 2=ISDN, 3=128kbps cable\/dsl 4=256+kbps cable\/dsl, 5=LAN, 6=custom", RE: Server Issues - gorgias1976 - 27-10-2015 Yes, here it is in rFactor2\UserData\player\Multiplayer.json there are several parameters related to badnwidth "Downstream Rated KBPS":128 "Downstream Rated KBPS#":"Rated downloading speed of connection, in kilobits per second", "Net Connection Type":3, "Net Connection Type#":"0=28k, 1=56k, 2=ISDN, 3=128kbps cable\/dsl 4=256+kbps cable\/dsl, 5=LAN, 6=custom", "Upstream Rated KBPS":128, "Upstream Rated KBPS#":"Rated uploading speed of connection, in kilobits per second" "Max Data Per Client":9999, "Max Data Per Client#":"if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate", RE: Server Issues - Axe - 27-10-2015 SimHQ limit the client to 512kbps. They often have to tackle with big crowds. http://simhqmotorsports.com/forums/index.php?/topic/10084-sces-autumn-optimal-client-network-settings/ Quote:Yes, the advice I was provided from ISI was 256 up/down or at most 512 up/down for the client side. That is why I am surprised Andrew saw a benefit. The server has ample bandwidth and I usually run the pipe at 14 MB up/down, but limit the max user setting to 512 up/down. The explanation was, with a wide variance of connection speeds, narrowing the numbers should prove helpful. In no way do I doubt what James Andrew says though because I'm convinced it may be uncharted territories for ISI also. I'll check again with them to re- re- reconfirm. Quote:Following-up on the topic, I'm discussing it with one of the rF2 engineers that handle network code, and will report in here soon as I have something resolved. RE: Server Issues - gorgias1976 - 27-10-2015 Could it also be that running 128kbps in a crowded server could not be enough and therefore cause bottle necks? RE: Server Issues - Axe - 27-10-2015 if you are asking me, unfortunately I can not answer. I have not forced to dip deep to this things. My knowledge is only pieces from the web. But I have just remembered to this thread where another experienced guy share his know how: http://isiforums.net/f/showthread.php/24977-Internet-and-Server-Question Quote:At VEC we have our server set to 17Mb/17Mb and we host 45 teams with a hand full of spectators, lots of driver swaps for 24 hours without a problem. rF2 is very clever about how it conserves bandwidth. The thing you have to look out for when hosting is although you get 50/10 domestically, you may only really get 7/2 internationally. Our older server for VEC had a 600/600Mb connection but only got those rates domestically. When testing I saw we could get about 50/50 to most countries but some only 24/24 so to play it safe we throttled the server to 17/17. I would sugest using a tool like speedtest.net and browse around the map to pick servers all over the world to see what sort of rates you get. If you're only really planning on a domestic audience then you are probably fine setting your server to 45/7 or something like that. I think a lot of times the dedi will act strange if you set the rate too high and the server doesn't throttle to stay within the limits. It seems a little counter intuitive that lowering the limits on the dedi would actually produce better results but it does in some cases. Quote:Calculating a rate per car is tricky because the rate goes up exponentially. Quote:Another thing to note is that the dedi will show the percentage of allocated bandwidth being used. You will notice the downstream is hardly used at all because it's only getting one copy of the telem from each car. It's the ustream that gets hammered because of the way it has to send copies of the telem from each driver to everyone on the server. Quote:Quote:Quote Originally Posted by Spinelli View Post1: Correct RE: Server Issues - Axe - 27-10-2015 thinking more about the topic: I would say it is important to distinct the settings on the server side and on the client side. Narrow download bandwith on client side could cause problems but I think only on client side - dissapearing/lagging opponents, because you are unable to download the data from all of the cars. I would estimate that on the client even narrow upload bandwith should be sufficient because only client telemetry is uploaded which I would expect to be small data package. On the opposite on the server side the upload bandwith has to be mighty because have to feed each client with the data from all other clients and especially at the start of the race when all cars are in one pack. From what we saw on sunday I would say the problem is on the server side because probably all of participants struggled some problems. But of course current problems can be also build related... And take my post more as a brainstorming than expert advice I really do not feel as an authority... RE: Server Issues - Paul Swire - 01-11-2015 After tonight's poor performance of the server I have decided I am going to do a major cleanup. This will involve the server being off line for a couple of days while I do this. The website may go down a few times during this so don't be alarmed when you get a "Not Found" message in your browser, just come back a bit later and it will be there. Just that every time I need to restart the box the site will go down for 5-10 mins. I think this is going to be the best option at the moment, there are quite a lot of things that are on there that we don't need anymore and I think this is chocking the bandwidth. Cheers Paul RE: Server Issues - 1959nikos - 01-11-2015 Good decision Paul and thanks for the effort RE: Server Issues - Hedlund - 01-11-2015 Great. Hope it solves the problem
RE: Server Issues - Axe - 02-11-2015 New post at SCES forum with suggested settings for both server and clients http://simhqmotorsports.com/forums/index.php?/topic/10084-sces-autumn-optimal-client-network-settings/&do=findComment&comment=104954 RE: Server Issues - Paul Swire - 04-11-2015 Server is now working can you please test Thanks Paul RE: Server Issues - bullwinkle - 05-11-2015 working for me RE: Server Issues - cookie - 05-11-2015 bullwinkle Wrote:working for me i think we need to test 15 or more people RE: Server Issues - Hedlund - 05-11-2015 Let's do some testing tonight then. I can do a couple of races. RE: Server Issues - Axe - 05-11-2015 unfortunately, all todays attempts ended with "sever connection failed" message
RE: Server Issues - 1959nikos - 06-11-2015 Axe Wrote:unfortunately, all todays attempts ended with "sever connection failed" message Strange, a lot of us got in there. RE: Server Issues - DJCruicky - 07-11-2015 Think last night there was 2 or 3 people unable to get on the server while the session was in race. Paul can you see what you have the "Closed Race Sessions" setting set too in the Multiplayer.JSON? Code: "Closed Race Sessions":1,Cheers RE: Server Issues - Paul Swire - 08-11-2015 I've changed the setting to allow people to join during race. So they will now be pending during a race. RE: Server Issues - DJCruicky - 08-11-2015 Thanks Paul. |