![]() |
|
Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - Printable Version +- Sim Racers 4 Life (https://forum.simracers4life.com) +-- Forum: News! (https://forum.simracers4life.com/forumdisplay.php?fid=39) +--- Forum: News (https://forum.simracers4life.com/forumdisplay.php?fid=17) +--- Thread: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium (/showthread.php?tid=1737) |
RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - DJCruicky - 19-11-2017 I gave the newer version a try, but sorry to say the AI are still getting teleported back to their garage just like in the video. The cars do not even get jacked up. argl Wrote:New version with wider spaced pit boxes. Have tried it with 30 Camaro AIs and could not see a problem, AI pitted ok.Was this test done in Dev mode or single player? I do not think the spacing was the problem. When you saved the aiw, did you exit the track then reload it for a 2nd time, and save it again? This step needs to be done to make sure all pit boxes connect to the pit way paths. (I know it's odd but works) I made a screenshot in single player mode with my car controlled by AI. https://tof.cx/image/ow097 See top left, there is the red pit arrow indicating the pit box, but the car parked bottom right of the screenshot for some reason. IMO the new pit boxes just after the pit entrance could be a bit too close and a bit dangerous. A driver with that spot would have to brake sooner than someone who's spot is halfway down the pitlane loosing a bit of time, and easyer to drive passed also. cheers again for the update RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - argl - 19-11-2017 I gave the newer version a try, but sorry to say the AI are still getting teleported back to their garage just like in the video. The cars do not even get jacked up. Was this test done in Dev mode or single player? Single Player DJCruicky Wrote:I do not think the spacing was the problem. I did not. Maybe that explains the odd pit spot in your screen shot, in a version prior, I had pist 1-5 at that position. Will retry. DJCruicky Wrote:I made a screenshot in single player mode with my car controlled by AI. https://tof.cx/image/ow097 Well, these are the last ones to get filled, like #27 to #32. I think its a compromise thats ok since moving those further down would lessen the space between all other boxes. And thats already borderline, with big cars its a challenge to park between spots in the current version. Thanks again for your time, will post another version when I get to it. Andi RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - argl - 16-04-2018 Reviving this old thread! Since Belgium is coming up in few weeks (although I probabyl wont make it), I thought I'd give the LE Version of classic Spa another try. I reduced the number of pit spots to 26 to have them spaced wider. Also defined a few more garage spots in the parking lot. This time I definitely tested in regular installed mode with 25 AI Flat6es and it all looked ok. Here is the link to the rfcmp v 0.95. Feedback very much appreciated. https://www.dropbox.com/s/bcvo1i4huxdq6bs/belgium_le_095.rfcmp?dl=0 Andi RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - DJCruicky - 18-04-2018 Thanks argl, looks good. Thanks for your hard work. |