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Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Printable Version +- Sim Racers 4 Life (https://forum.simracers4life.com) +-- Forum: News! (https://forum.simracers4life.com/forumdisplay.php?fid=39) +--- Forum: News (https://forum.simracers4life.com/forumdisplay.php?fid=17) +--- Thread: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis (/showthread.php?tid=1667) |
RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - gorgias1976 - 18-07-2017 ![]() Sim Racers 4 Life welcomes you to our 2017 spring-summer season. In this league we will race the Classic F2 (Kristijan's Flex Chassis Mod). The classic F2 is a nice balanced car, more challenging to drive than the F3 but not so unforgiving as the F1. There are two cars to choose between: Matra or Tecno. Drivers must race the same car for the whole season, wings are optional for every race. It's the final race and It's oval racing at it's best. Indianapolis will witness the closest battles of the season. Race will be 1 hour long so don't get to anxious when overtaking other drivers.
SR4L wishes you good luck for the season.
[SIZE=24px]Please Read The News Before Entering This Event[/SIZE] Race day Information 1 hour race July 23rd 2017 16:25 GMT (17:25 BST - 18:25 CET - 12:25 EST) 120 minute practice 18:25 GMT (19:25 BST - 20:25 CET - 14:25 EST) 30 minute qualifying 19:00 GMT (20:00 BST - 21:00 CET - 15:00 EST) --7 minute warmup-- 1 hour race 1 mandatory pitstop must be done every race with all four tires changed. Track, car and mod will be automatically downloaded the first time you get in the server (in case you don't have them installed). Server Settings Server name: !SR4L Server 1 Fuel usage: Normal Tyre wear: Normal Damage: 50% Auto Clutch on Race Day Password F2Final (*) Password will be case sensitive Weather forecast at Indianapolis for July 23rd at race time (will be periodically updated until race day) -Skies: sunny -Humidity: 60% -Temperature: 32ÂșC -Wind: 19km/h from West Note: Please read our "Sim Racing Etiquette" post http://www.simracers4life.com/index.php?topic=828.0 Please read our "Members Expectations" post http://www.simracers4life.com/index.php?topic=70.0 Don't hesitate in joining Sim Racers 4 Life http://www.simracers4life.com Please check this post periodically for posible changes. RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - lamer of fortune - 18-07-2017 hi all, will be back for this. just came back from vacation. Hope you had a lot of fun here. cu soon Tobias RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Bruce - 19-07-2017 Just done a 80 lap race here in iRacing, so getting plenty of practice. RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - cookie - 19-07-2017 cant get the vmod , can you post it? RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - cookie - 22-07-2017 got the vmod now - can the race end under yellow or did admins look at that ? there a way to fix it so it doesnt as far as i know RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Dan Minges - 22-07-2017 Can we use "Private Qualifying" for this? RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - 1959nikos - 22-07-2017 Can we get "evaporate when you crash before you kill all around you" settings please?? RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Keeper - 23-07-2017 I think a Green-White-Checkered finish is possible only in a race that is a set distance. A timed race always will end when the clock reaches 0, regardless of whether the field is under yellow or not. Of course, at Indy, that's how it goes too. Only NASCAR does GWC finishes. Let's remind people that pit exit is on the back straight. Do not enter the track straight from the pits or on the short chute. If you have spun and are getting going again, use the warm-up lanes around the turns until you are up to speed again, entering on a straight and not a short chute. The speeds around here are high, so a slow car cannot be avoided so easily. (And yet, while we're entering the turns at over 160 mph, the modern IndyCar enters the turns at over 240 mph... Wicked fast. Load up the Dallara DW12 in rF2 and give it a whirl around Indy!) RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Bruce - 23-07-2017 Although not in F2s I've done over 250 laps at Indy this week 239 in races, even managed one race clean. Mind running the F2s like a stock-car would result in way too slow lap times; I'll need to just lift for corners not brake. Just need to get the corners right to avoid losing too much speed. See y'll tonight. RE: Sim Racers 4 Life - Classic F2 League - Final Round - Indianapolis - Paul Swire - 23-07-2017 Server will he set to 60 laps and not 1 hour. This to try and avoid the finishing under yellow conditions. |