Sim Racers 4 Life
League Edition Imps & NSUs - Printable Version

+- Sim Racers 4 Life (https://forum.simracers4life.com)
+-- Forum: SR4L Leagues (https://forum.simracers4life.com/forumdisplay.php?fid=7)
+--- Forum: Tue Fun & Just4Fun (https://forum.simracers4life.com/forumdisplay.php?fid=41)
+--- Thread: League Edition Imps & NSUs (/showthread.php?tid=2619)

Pages: 1 2


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 12-01-2024

What a stroke of luck! Wink :p

We have available League Edition updates of the fantastic pocket-rocket Imp and NSU this week. Links below (or direct download from our server where we have Anglesey up and running):

Note: the physics of the two vehicles is almost identical (differences detailed below) - so pick the one you prefer the look/sound of:
Differences:
-NSU has slightly longer wheelbase
-underbody contact points slightly different - but ride height is the same so you shouldn't notice this in physics terms
-that's it! Tires, weight, drag, gears, suspension are all the same except for the above.


[url]NSU TT League Edition v1.16:[/url]
Changes apparently include - :
-Updated tires (less wear, same grip and feel)
-Extra final-drive ratios (old ones topped out a little early)
-New League Edition liveries (template available if you ask nicely!)
-Updated cameras (Swingman - i.e. close chase - is now centred on car, not 2metres behind it!)
-Some updated sounds
-Underbody contact points corrected - should spark from correct places and chance of beaching the car reduced
-Increased drafting effect


[url]Hillman Imp League Edition v1.02[/url]
Changes apparently include - :
-Updated tires (less wear, same grip and feel)
-Extra final-drive ratios (old ones topped out a little early)
-New League Edition liveries (template available if you ask nicely!)
-Updated camera (Swingman - i.e. close chase - is now centred on car, not 2metres behind it!)
-Some updated sounds - many were missing!
-Underbody contact points corrected - should spark from correct places and chance of beaching the car reduced
-increased wheel track (axle width) to match NSU.
-Increased drafting effect


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 12-01-2024

Myles (Mr Fox), post: 32957, member: 579 Wrote:What a stroke of luck! Wink :p

We have available League Edition updates of the fantastic pocket-rocket Imp and NSU this week. Links below (or direct download from our server where we have Anglesey up and running):

Note: the physics of the two vehicles is almost identical (differences detailed below) - so pick the one you prefer the look/sound of:
Differences:
-NSU has slightly longer wheelbase
-underbody contact points slightly different - but ride height is the same so you shouldn't notice this in physics terms
-that's it! Tires, weight, drag, gears, suspension are all the same except for the above.


http://NSU TT League Edition v1.16:
Changes apparently include - :
-Updated tires (less wear, same grip and feel)
-Extra final-drive ratios (old ones topped out a little early)
-New League Edition liveries (template available if you ask nicely!)
-Updated cameras (Swingman - i.e. close chase - is now centred on car, not 2metres behind it!)
-Some updated sounds
-Underbody contact points corrected - should spark from correct places and chance of beaching the car reduced
-Increased drafting effect


http://Hillman Imp League Edition v1.02
Changes apparently include - :
-Updated tires (less wear, same grip and feel)
-Extra final-drive ratios (old ones topped out a little early)
-New League Edition liveries (template available if you ask nicely!)
-Updated camera (Swingman - i.e. close chase - is now centred on car, not 2metres behind it!)
-Some updated sounds - many were missing!
-Underbody contact points corrected - should spark from correct places and chance of beaching the car reduced
-increased wheel track (axle width) to match NSU.
-Increased drafting effect
Please note - there are likely to be additional minor updates to these vehicles we believe. Check back in time to update before Tuesdays races!


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 13-01-2024

Updates - both cars are now at v1.21

http://Imp v1.21
http://NSU v1.21

Loads of changes!

Imp - now has configurable wheel rims (steels, hubcaps or minilites) and you can choose a full roll cage or not!
Liveries updated and other texture/graphics improvements
Rev counter corrected to match actual revs
Sounds improved

NSU
Rev counter corrected
Sounds improved


Known issues: The imp does not show up properly in the Configuration spinner and choosing cage/rims does not change anything there but does flow through when you drive the car.

If you spot any issues, let us know here and we'll pass them on... Wink :p


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 13-01-2024

There’s an issue with the Imp - the steering wheel might not be visible. Try selecting the Hubcap option for now (not steel or minilite) as I think that might temporarily solve it until a proper fix is ready.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 14-01-2024

http://Imp v1.22 - steering wheel fix

We do not anticipate any further updates before Tuesday. There are still a couple of minor issues (horn is missing, showroom spinner static objects) but nothing (we think) that impacts the driving experience. Thanks for your patience.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 14-01-2024

http://Imp v1.23
http://NSU v1.23

Updates:

Icons now transparent for both cars (classy!)
NSU - Rev counter fix properly baked in this time!
IMP - upgrades show correctly in showroom - you can change them dynamically

Enjoy. Barring any real disasters, this is what we'll race.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 17-01-2024

So, how did we find the first LE versions after some intense racing?

I was pretty happy with the Imp - we’ll come back to tires, but for a long race I’d maybe prefer the tyre sound to be just a little less intrusive. I quite enjoyed it and found it was quite intuitive and informative under high load (the brake sounds were good too!) but it was perhaps a bit over-eager under lower loads….?

The tyres themselves seem ‘better’ than the non-league ones we had last week. As promised they wear a lot less and as a result (?) seem to turn to jelly much less readily. I think the actual grip levels (which haven’t changed) are fine - and I’m in two minds as to whether they should be more stable under enthusiastic driving or whether it’s pretty realistic as it is.…

Ed reported over the radio that the back of Cruicky’s NSU appeared completely (?) black at one point - dunno if the damage layer was a bit eager (a texture/shading added to the NSU - but not the Imp - when it receives damage)?

Even on this relatively compact track, drafting was noticeable if you got close enough - just not quite sure how far back you can catch it though!

ps - if anyone wants to paint a skin for league use, I have basic templates available. These consist of just the panel outlines in a single layer with contour shading applied as a mask (so you can easily change the base colour and then jazz up the results in another layer.


RE: League Edition Imps & NSUs - DJCruicky - 17-01-2024

Myles (Mr Fox), post: 32967, member: 579 Wrote:Ed reported over the radio that the back of Cruicky’s NSU appeared completely (?) black at one point - dunno if the damage layer was a bit eager (a texture/shading added to the NSU - but not the Imp - when it receives damage)?

I've been able to get that today when running both mod cars at the same time.
It seems when driving the IMP car and if you crash into a NSU car then that NSU gets black for some reason instead of scratches on the paint work.
   
When driving a IMP car and crash into a IMP car it works fine, the IMP car shows scratches not this black glitch.
I don't know how to fix. I don't know if it's an rFactor thing when driving 2 or more mods at the same time and they clash some how, not sure.

edit: It's now fixed


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 17-01-2024

Hmm, well at least you’ll know who hit you! :p


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 20-01-2024

http://Imp LE v1.30
http://NSU v1.31

Various changes:
-Both cars should now have a working damage texture thing that makes localised areas of the paintwork look a bit secondhand after a bash.
-Icons for both cars even neater than before!
-Imp tire slide sound should be less intrusive but still present.
-NSU engine sound at top end might (!) be improved (not dramatic if true).
- tweaks to mirrors and other refinements.

This weeks track is Hockenheim 1966 (Junior) layout. Likely to be 7 or 8 lap races as lap times are c. 1’12”

http://Workshop track link - Hockenheim 1966


RE: League Edition Imps & NSUs - DJCruicky - 26-01-2024

Good fun last week with the cars.
Myles, did you change much in your setup, or were you running default? You were a bit quick.
Car links at the top of the forum need to be updated too.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 26-01-2024

DJCruicky, post: 32977, member: 10 Wrote:Good fun last week with the cars.
Myles, did you change much in your setup, or were you running default? You were a bit quick.
Car links at the top of the forum need to be updated too.
I did evolve my setup, yes. Up until this track, I’d been using the same for a while.

I’ll look up what I did - I know Ed was on a different strategy but we normally differ (I like a much more positive turn in and a looser rear end).

broadly speaking (from memory), rear ARB was maxed, I had front bump softer than rebound and rear the opposite (to get weight on the front under braking/turn in), max caster, default front camber (Ed thought), min tyre pressures. Standard springs. Gearing was across-up between a too high 3rd in the final complex and a 2nd just a little low.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 27-01-2024

Server is up with Watkins Glen SHORT. Caution! Brake for the chicane around the DRS line at the top of the hill! Track chosen to try the Imps/NSUs out in fast, flowing, drafting situations. Enjoy
http://Workshop link - Watkins Glen Intl


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 03-02-2024

Tuesday 6th Feb - http://Oulton Park 2015 Island


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 16-02-2024

   

File links:

http://NSU LE v1.39
http://Imp LE v1.39
http://Mid Ohio v204AIW

Most of these changes are the result of the first League test race. A second League test will be scheduled soon.

Changes:
i) Fuel consumption increased, fuel tank capacity decreased (tactical change for league races)
ii) Brake durability increased (brake failures were observed in longer running)
iii) Pitstop times tweaked (refuelling sped up, damage repair sped up, slight increase in random delays to fuel, tyres and repairs)
iv) Tyre compound tweaked - tyres should generate less heat when worked hard
v) Rear camber unlocked (default remains zero). The IRL cars were not live-axles and in theory would have had camber adjustments available. Note - there are 15 'normal' rear camber settings measured in 'clicks' (rf2 live axle suspension model does not follow the normal degrees!) and three special X1, X2, X3 settings with extreme camber (X1 is 2 times the top '14 click' setting, X2 is 3 times the 14 setting, X3 is 4 times the 14 setting). Treat rear camber settings as experimental!
vi) Engine durability increased (time spent above 8k rpm adds wear to the engine and eventually goes boom-boom!)
vii) Drafting effect increased slightly - cars throw a wider and slightly longer wake. May revert for league use.
viii) Engine cooling model updated - vehicles now have a water thermostat, a water radiator and an oil cooler - and fans!. Temperatures should be contained well and sit at realistic levels - please report any odd behaviour.
ix) Fuel density increased (!) A dense additive (Unlikelytanium) has been put in the racing fuel making it slightly heavier per unit volume - again, this is a league-targeted tactical change to make you choose between a heavier car with a shorter pitstop or lighter car with a longer one.
x) I think that's it.


RE: League Edition Imps & NSUs - Myles (Mr Fox) - 16-02-2024

Gears! I forgot gears!

The weird fixed ratio sets are a thing of the past.
Each gear now has a choice of three ratios - the default is the middle one and remains as per previous versions.


RE: League Edition Imps & NSUs - lamer of fortune - 05-03-2024

look what found in an old family super 8
   


RE: League Edition Imps & NSUs - lamer of fortune - 05-03-2024

lamer of fortune, post: 33009, member: 441 Wrote:look what found in an old family super 8
[Image: attachment.php?thumbnail=1208]
from the same era


that sound!



RE: League Edition Imps & NSUs - Myles (Mr Fox) - 06-03-2024

lamer of fortune, post: 33010, member: 441 Wrote:from the same era


that sound!
“Do you even lift?”

Interesting question as some of us have found in the Tuesday races that significant overlap of throttle and brake through corners works well - and in fact if you treat the car like an early F1 turbo (and keep some throttle on throughout the corner to avoid turbo lag - not that these have turbos) - the car responds well.

I’d need to check the Motec data, but it occurred to me during last nights races (which featured some tight cambered cornering) that braking throughout the corner - even to the point of fully reapplying power - might be aiding traction if the inside driven wheel was very lightly loaded. In any case, it was a hoot!


RE: League Edition Imps & NSUs - Edvvc - 08-07-2024

Hello, is this thing on?