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Postponed: SR4L 1960's F1 League Rnd 13 Zolder
#1
Hi all,

Due to the join-button saga, we are postponing SR4L's 1960s F1 league round 13 @Zolder for 2 weeks.
We are still not sure when the fixed build will be released and we don't want to clash with USR's schedule so the next league race will be held Sunday 23-3-2014


Cheers,

Marcel.
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#2
8)
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#3
Another weekend without action Sad But it was nice to postpone 2 weeks, thanks. Maybe we won't even have a stable build next week, who knows? Tongue

Unfortunately a fun event this sunday would experience the same issues as league race (join button, or use of older build that not everyone have installed), so I guess that's not really possible..
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#4
Nice, next week would be imposible to me, google calendar updated.
SR4L discord channel: https://discord.gg/h5RZTcEcbA
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#5
Maybe a fun event could be possible? We can all install 515 to a separate folder, for fun event we will only need one mod and one track it will not take long at all. Obv getting 515 server up somewhere may be an more of an issue, don't know.

Be good if something was to happen, everything is dead, all my races cancelled everywhere now for 2 weeks, ISI really should have got the join button alone fixed this week I despair at them sometimes.
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#6
Don't know if you know but there is a problem with this track in that you lose a lap if you pit.
I guess it's no problem that it's same for everyone, but if you need to do 2 pits or maybe a drive through for speeding then your race is buggered. Me that does the points table would have no idea where to place the person in the results if this happens to them. Once a person is not on the lead lap the results only show plus how many laps they behind and not in time.
My 20 day trial of 3DSimed ended so can not look at track to see what's up.
It's odd as I do not remember this in our F2 race.
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#7
Didn't know, don't recall this being a problem before ???
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#8
[url][Image: 23d3c0313680488.jpg][/url]

Some action from tonight but what is flying there above the shell logo.....
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#9
Ehhh... Niko's glasses? :o
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#10
yup, just found them, thanks Ed, I was looking everywhere Big Grin
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#11
Boobies Big Grin
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#12
now I can see them Big Grin
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#13
Maybe we could opt for an alternative track?
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#14
DJCruicky Wrote:Don't know if you know but there is a problem with this track in that you lose a lap if you pit.
I guess it's no problem that it's same for everyone, but if you need to do 2 pits or maybe a drive through for speeding then your race is buggered. Me that does the points table would have no idea where to place the person in the results if this happens to them. Once a person is not on the lead lap the results only show plus how many laps they behind and not in time.
My 20 day trial of 3DSimed ended so can not look at track to see what's up.
It's odd as I do not remember this in our F2 race.

cosimo Wrote:Maybe we could opt for an alternative track?

Do you mean Le mans? Tongue
SR4L discord channel: https://discord.gg/h5RZTcEcbA
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#15
DJCruicky Wrote:Don't know if you know but there is a problem with this track in that you lose a lap if you pit.

Could this be build-related? I'd like to wait a little more for new build, which I hope to be released before the weekend...

If not build-related, we'll have a quick poll with some options and go with that.
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#16
Lecram Wrote:
DJCruicky Wrote:Don't know if you know but there is a problem with this track in that you lose a lap if you pit.

Could this be build-related? I'd like to wait a little more for new build, which I hope to be released before the weekend...

If not build-related, we'll have a quick poll with some options and go with that.

Agreed Big Grin
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#17
I tested the pits in build 382 and it's just the same.
Tonight SR4L server dead, so did a 10 lap 60s F3 race on another server, different track. I did 2 drive throughs and then a pit for fuel, no pit bug, won the race too Big Grin.
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#18
Bugger... And grats ;D
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#19
This just came in

Tim Wheatley;256272 Wrote:The extended testing in unstable, along with Jeremy working on it, has found a number of reasons, including one that has been around a long time but obviously wasn't affecting enough people to ever be reported.

Experiments certainly aren't necessary with 494, that's what the unstable is/was for. The only workaround I trust, and that's because the league I am used it successfully, is to relaunch the server at set times, and get everyone in right after it comes back on the MM, after that it wasn't joinable with any real consistency. So getting in the server as soon as it goes up was the way to do it.

I think this answers all.
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#20
What does it answer? We should restart the server multiple times to get everyone in?

Yesterday, restarting the server did not seem to help. And still we can be affected by the join/leave bug Tongue
Any league race with build 494 is imho just insane. Let's see how it goes with usr league this sunday...lol.
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