I never took part myself but I see the 24hour version was ran with over 40 drivers at the Race-Department league, twice now. Never saw any posts of people having problems.
It's 3 tracks in one so expect to lower graphics settings if your PC is not new. I put in lots of work to give you more FPS if you lower 'track detail' settings. Lower texture detail will help too if you not got a 2 meg video card. The VLN version has lower FPS than the 24hour, only reason for this is shadows are longer and sun low as the date is set in October.
More small details on my 1st page of my thread here http://isiforums.net/f/showthread.php/21...post294186
I've just joined our server and I get better fps than in Donington.
Server is set with day/night transition and a bit of a rubber. I guess we will be doing so then.
A XX lap race in 24h Nordschleife that should take aprox 90min with day night transition (that should mean the closest to an accelerated time of x16)
I did a few laps yesterday and I have to say the speedy day/night transition is really tiring. Its about a full 24 hour cycle in the course of a single lap! Start in the evening, drive through the night and in the morning sunlight, you finally cross the start/finish line. Problem is that my brain seems to think that I really drove all night long.
Would it be too much to ask for a change here? Personally, I would not mind doing everyhting in the daylight, the track is hard enough even when you can properly see stuff. But at least a more natural timing would be a great improvement.
argl Wrote:I did a few laps yesterday and I have to say the speedy day/night transition is really tiring. Its about a full 24 hour cycle in the course of a single lap! Start in the evening, drive through the night and in the morning sunlight, you finally cross the start/finish line. Problem is that my brain seems to think that I really drove all night long.
Would it be too much to ask for a change here? Personally, I would not mind doing everyhting in the daylight, the track is hard enough even when you can properly see stuff. But at least a more natural timing would be a great improvement.
I think he just means to have the classic day-night-day transition in the 90 minutes of racing.
At the moment in the server within 15 minutes you go from day to night and back to day again.
gorgias1976 Wrote:I think he just means to have the classic day-night-day transition in the 90 minutes of racing.
At the moment in the server within 15 minutes you go from day to night and back to day again.
15 minutes day to night is hard to the eyes, much harder for me and some with poor eyesight like me, but its the only way to train in night conditions too, unless somebody has a better idea.
We had the same problem in Sebring but Im wondering what can be done about it.
Only solutions are, not to practice in night conditions, or, not to race in night conditions.
If somebody wants to propose something different than we have now, better make a poll about it imho.
First Option (preferred):
Leave the timing at 1x (no speedup), start the action at 2pm (game time) so everything should be done by 4:30pm. No nighttime racing, just a nice evening on the track.
Second option:
Have the race start in daylight and have it end in complete darkness, with a suitable transition time in between. Like we had in Sebring. For the practice sessions, extend the practice session time to 90 minutes (or more) and have it transition similar to the race. So every practice session has about 45 minutes in daylight and 45 minutes in darkness.
Let me add that the track looks marvellous in the night, there went a lot of work into that mod that would go unseen if we dont race at night. But for me, a daytime only race would still be preferred.
argl Wrote:For the practice sessions, extend the practice session time to 90 minutes (or more) and have it transition similar to the race. So every practice session has about 45 minutes in daylight and 45 minutes in darkness.
And then we all wait for night time to finish so we have a clean lap
Im not the right person to say my view on this, Im off this discussion, its between you all gents.
If you do a GP lap and dont get off at Nords but continue circling GP track, clock starts to tick.
If you continue on GP track, next time you pass it counts it as a full lap :S
If you do a GP lap and dont get off at Nords but continue circling GP track, clock starts to tick.
If you continue on GP track, next time you pass it counts it as a full lap :S
What do we do?
is this in practice only or for race and quali also?
If you do a GP lap and dont get off at Nords but continue circling GP track, clock starts to tick.
If you continue on GP track, next time you pass it counts it as a full lap :S
What do we do?
is this in practice only or for race and quali also?
Ive seen it in quali, Im afraid it is in race too? Im off for tonight, if anybody checks please post.
Quote:If you do a GP lap and dont get off at Nords but continue circling GP track, clock starts to tick.
If you continue on GP track, next time you pass it counts it as a full lap :S
What do we do?
This thread http://isiforums.net/f/showthread.php/21...post294186 says that its basically not a problem but a feature. It enables you to warm up the tyres on the gp track and the short cut to make a timed full lap. this should onyl be possible in practice (and q?) and not in the race. so all is fine i guess. Maybe our own DJC can chime in here for clarification.
You will get a 2 minute lap time if you do the short-cut twice and not once. For them people you just simply DQ them and have them start at back. The short cut is blocked off in race mode. Not a problem. I would advise people to stay to the right of the cones when starting start/finish straight to not impede people on fast laps.
For race day, yeah, 24 hour cycle could be nice. Few 'light' clouds in sky please .
It's a long race, wonder how many pitstops (if we don't damage car that is) would be needed. I not done any long runs with this car.