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Sim Racers 4 Life - T290 Season - Round 5 - Mosport
#18
I have had some weird lag / disappearing cars too with this build, but I have no hard info it is the build. If your having probs like this at race start / lap 1 that is a good clue.

What I do at times like this Rikard, is set off a ping in the background before i start racing like this 'ping www.google.com -t' the -t means it will keep going forever until you ctrl-c out. Then next time you get rf2 prob look at them and see if you had ping problems at that time.

If you want to be really clever you can set off 2 or 3 pings, one to router, one to modem (if separate) and one to outside world (google) then that will tell you good info next time you get conn lost in rf2.

I got a feeling some funny business is happening with this build in this regard, but it's just a feeling. It can also be that race start moments are the problem, or perhaps if just one car near you on track temporarily has bad ping then crazy things happen, but I think that's always been the case. Also other people joining server at the time of problem is issue. It can be lots of things, first you need to rule out your side with some tests. If the pings stay good when rf2 messes up you then know for sure its not your side.

Err, and 'virtual rides' I do not know how them things are working these days but they caused this type of issue too.
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RE: Sim Racers 4 Life - T290 Season - Round 5 - Mosport - by hardtohandle - 04-04-2016, 05:22 PM

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