01-03-2017, 10:53 AM
There is little to no news; the guy doesn't respond anymore.......
I did work on it though and have made very big changes. Problem with that is; it's an awefull lot of work trying to tune it.
New cpm tires; its a real pain in the but to get them proper. Just taking the old grip values from a former version (the one you wanted Gorgias) doesn't work at al!
I made another flex-chassis yet again; there was no room for tuning the steering system in the "old" new one.
This, together with the tires and (thus needed) changes to the hdv, makes the new version take up a bit more time.
If the guy responds, I will let you all know.
I can put the changelog in upfront, but the version will be uploaded later this week; it has to be something usefull to test:
Changelog V0.26
Steering & Flex-chassis: yet another chassis to make room for improvements in the steering system. Battling the wheel should be way less now but the feel should still be good or even better
Tires: Implemented new contact patch (CPM) tires. Temporary multiplier is out and they are now specified with the proper width and height in the nodes like they should be.
There are now several tires to select; each has the same compound and dimensions but grip is different in each version. Please give some feedback on what set of tires you think suits this car best or drives like it should. Finding the point where the car would “steer by throttle” was a bit of a struggle to say the least
Graphics: made some changes in shaders for the windscreen from the outside, steering wheel and driver
Suspension: due to the changes in the chassis file and steering (HDV) the suspension is being rewritten. Goal was to make it feel- and act “normal” again. Weight of the car has become 835 Kg and suspension is adjusted to that
Brakes: lowered braking power and widened the “heat-band” in which the optimum temperature is active. Also overheating temperature is higher and added cooling (just a bit for now)
Weight shift: added the temporary option to shift the weight of the car to see if it is needed to alter that. Please try it out and say what you think it should be
Speed: top-speed has been altered as all sites state it should be 300km/h
Lap-times: working on those as they are to fast at this point. Lowering the grip makes the car slower, but getting the balance right (and adding top-speed) makes it faster again.
Making the car slower by only tire grip reduction does not work; car is undrivable then.
Power: in that same order, the car will accelerate a bit less at very low rpm (up to about 3000rpm) but should still get “the kick” at around 5000rpm
I did work on it though and have made very big changes. Problem with that is; it's an awefull lot of work trying to tune it.
New cpm tires; its a real pain in the but to get them proper. Just taking the old grip values from a former version (the one you wanted Gorgias) doesn't work at al!
I made another flex-chassis yet again; there was no room for tuning the steering system in the "old" new one.
This, together with the tires and (thus needed) changes to the hdv, makes the new version take up a bit more time.
If the guy responds, I will let you all know.
I can put the changelog in upfront, but the version will be uploaded later this week; it has to be something usefull to test:
Changelog V0.26
Steering & Flex-chassis: yet another chassis to make room for improvements in the steering system. Battling the wheel should be way less now but the feel should still be good or even better
Tires: Implemented new contact patch (CPM) tires. Temporary multiplier is out and they are now specified with the proper width and height in the nodes like they should be.
There are now several tires to select; each has the same compound and dimensions but grip is different in each version. Please give some feedback on what set of tires you think suits this car best or drives like it should. Finding the point where the car would “steer by throttle” was a bit of a struggle to say the least
Graphics: made some changes in shaders for the windscreen from the outside, steering wheel and driver
Suspension: due to the changes in the chassis file and steering (HDV) the suspension is being rewritten. Goal was to make it feel- and act “normal” again. Weight of the car has become 835 Kg and suspension is adjusted to that
Brakes: lowered braking power and widened the “heat-band” in which the optimum temperature is active. Also overheating temperature is higher and added cooling (just a bit for now)
Weight shift: added the temporary option to shift the weight of the car to see if it is needed to alter that. Please try it out and say what you think it should be
Speed: top-speed has been altered as all sites state it should be 300km/h
Lap-times: working on those as they are to fast at this point. Lowering the grip makes the car slower, but getting the balance right (and adding top-speed) makes it faster again.
Making the car slower by only tire grip reduction does not work; car is undrivable then.
Power: in that same order, the car will accelerate a bit less at very low rpm (up to about 3000rpm) but should still get “the kick” at around 5000rpm

