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Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium
#16
argl Wrote:Is it possible to edit 'original' tracks these days with tools like 3dsimed? I could try to come up with something. I am still furious that my races were such a mess because of these track stupidities, but my modeling superpowers are a bit rusty and only rfactor1 compatible.

With these modifications, the track would not lose anything in terms of lethality, but it would reduce the casino-ism.

As I mentioned, someone did a no hay bale version so I would think that at least some of your desires (all good ones IMO) could be done by someone with moderate modding skills. I think spreading out the grid is a common trick that our server person could do. Adding pit stalls... I think this could be done in GPL but in rF2 I don't know. Would be real nice if possible. Changing the fences would be real tough I think except by an experienced modder. Finding that person who is willing to do it would be tough I think. But maybe you can get you modding chops up and be that guy! I'll bet such a modded track would be very popular even beyond SR4L!

P.S. Here's an idea... how about no pit stop for this race! That's an easy fix! Or... first half of starting grid must pit no later than first half of race (no later than lap 5 for us), last half of grid must pit after half way point (lap 6 or later).
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RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - by Ricknau - 10-11-2017, 03:59 PM

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