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Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium
#25
DJCruicky Wrote:Link to the topic here http://www.simracers4life.com/index.php?topic=971.0
It's like you listed all the same wish list Big Grin.
The patch would have to be remade again as ISI updated track since I made this league friendly version. [SIZE=8px](little time at the mo sorry)[/SIZE]

Ah, I see Big Grin

I have dabbled around a bit, removing the haybales (and the white posts lining the roads) is comparably easy (once I got my head around the whole dev mode thing in rf2 and extracted all parts of the track into the right places), but I also wanted to make the barbed wire fences and road signs (read: break markers) non-collidable and that did not work. Setting those to
Code:
CollTarget=False HATTarget=False
did not do anything. Well, thats probably changing the track too much anyway.

For the start grid and pit box modification, I'll have to learn how to rework these in dev mode (the old AIW editor appearantly is no more).

The whole pit lane construction is interesting, the invisible pit-in-plane you have to cross for it to recognize it correctly is drawn out along the start/finish-straight, but not the whole length of it. So if you cross into the pitlane to get into position for the entrance of Eau Rouge, it does not record it as an attempt to pit. It still looks quite awkward.

If possible, I will try to modify the paintings on the pit road to be more in line with this setup, marking the pit out would be priority.

Other than that, I saw in the trace log that there are a number of warnings around collidable objects which are not included in lower track detail settings. If these are relevant things lining the road, I'll probably fix these as well as it gives people an advantage.

And let me say that I despise this new gJedit tool thats distributed with rf2. Crashes a lot, is slow, navigating the scene is byzantine. I strongly prefer 3dsimed, but 3dsimed destroys the track on export, so its of no use here.
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RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - by argl - 13-11-2017, 12:24 PM

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