Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium
#41
I gave the newer version a try, but sorry to say the AI are still getting teleported back to their garage just like in the video. The cars do not even get jacked up.

argl Wrote:New version with wider spaced pit boxes. Have tried it with 30 Camaro AIs and could not see a problem, AI pitted ok.
Was this test done in Dev mode or single player?

I do not think the spacing was the problem.

When you saved the aiw, did you exit the track then reload it for a 2nd time, and save it again? This step needs to be done to make sure all pit boxes connect to the pit way paths. (I know it's odd but works)

I made a screenshot in single player mode with my car controlled by AI. https://tof.cx/image/ow097
See top left, there is the red pit arrow indicating the pit box, but the car parked bottom right of the screenshot for some reason.

IMO the new pit boxes just after the pit entrance could be a bit too close and a bit dangerous. A driver with that spot would have to brake sooner than someone who's spot is halfway down the pitlane loosing a bit of time, and easyer to drive passed also.

cheers again for the update
Reply


Messages In This Thread
RE: Sim Racers 4 Life - Porsche 917 League - Round 4 - Belgium - by DJCruicky - 19-11-2017, 04:32 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)