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SR4L - 1973 Porsche 911 RSR Season Official Announcement
#68
Keeper, post: 29517, member: 599 Wrote:However, these cars don't really support regions; most have a global region file. A few have a custom region (those silver ones) but if I recall correctly you can't make your own on them either. Likewise with the BMW M1 -- only two of them allow custom regions, according to their documentation. It's a shame.
As far as I can tell, the Regions are working ok (but I’ve only tested them fairly minimally and only using the 08 car as a base).

For the skin I’ll be using in the Tuesday fun race this week, I have set the bumpers and sills to matte carbon, bodywork to car paint and ‘number’ roundels to vinyl. They do seem to individually respond in the showroom editor but i’ve not tried the funky stuff (chrome). To clarify - editing the material for one region does not seem to affect the appearance of another.

The one thing that didn’t appear to do anything was the paint lacquer effect - but I can’t remember if this requires specific regions such as the Alpha region. I exported my region file as DXT1 (rather than 3) as I specifically didn’t use the Alpha.

Also worth pointing out (particularly for anyone following the guide) that the Team Car creation step still appears to be broken as of the New UI era. Ed confirmed that he could see my skin just fine yesterday when using it as a straight skin for an existing car choice, but when I tried to create it as a Team Car, I got booted as soon as the server clicked over from Warmup to Race.
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RE: SR4L - 1973 Porsche 911 RSR Season Official Announcement - by Myles (Mr Fox) - 06-04-2021, 08:18 AM

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