10-04-2021, 03:40 PM
Just set them breakable objects to False collision and you will be good. What I said before they did not break off, erm they do, I just forgot to test with 100% damage
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If anyone has no idea what we talking about, I made video showing what them breakable objects look like in a 3D program. As you can see they are way way way to high polygon count for a collision box. The reason for high CPU usage.
.If anyone has no idea what we talking about, I made video showing what them breakable objects look like in a 3D program. As you can see they are way way way to high polygon count for a collision box. The reason for high CPU usage.

