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SR4L - 1973 Porsche 911 RSR Season Official Announcement
The car definitely just needs the proper collision mesh and all the issues should get sorted. It's trying to calculate collisions on every polygon, and using such a detailed, high-poly mesh kills your CPU. While my CPU (Ryzen 7 2700X) isn't top of the line anymore, it's still above what many have it too has cars flashing now and again. We could repackage the mod and just have a passworded distribution and constantly passworded server so that the modification is not distributed outside the league, if the mod maker doesn't accept and post our improved collision mesh himself.

Also note that if you had a custom skin already but are now deciding to change it after using the template, rF2 does not send your updated skin to people who have the old one. It only checks for the existence of the file name; it doesn't do a time check. This is particularly annoying if you change a skin that is in a MAS file with driver, helmet, extras, windscreens, gloves, etc., as you have to change all those file names as well as the MAS file name (MAS file name must match the base skin file name). Not only that, but of course it means all the people with the old skin now still have it sitting there taking up space. Even in the days of the Old UI with its "Skin Transfer" button, it would not re-send your skin to people who had your old one with the same name. It's dumb.
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RE: SR4L - 1973 Porsche 911 RSR Season Official Announcement - by Keeper - 12-04-2021, 05:31 PM

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