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SR4L - 1973 Porsche 911 RSR Season - Round 2 - Sebring
#15
For drivers that are unable to get on the server it's because we put out a new version 1.31 of the car today.
If you had already downloaded 1.30 at the start of the week then you will need to delete that version from your package folder.
Please let us know if you still have problems.

The updates bring:-
* New low polygon collision mesh with no holes. It has a bottom now too.
* Fixed high CPU usage when driving with lots of AI cars where the game would go into slow motion. The fix was removing the collision flag from 2 very high polygon parts of the car that were not needed. No idea if this improves things online too.
* Temporary removed paint work damage where you see scratches on the paint work after a crash. It has been reported on S397 forums people have been getting issues with cars that have this feature switched on.
* The <Max><High><Med><Low> settings now work in graphics settings. You might get only a few frames per seconds more but I did try. With the old version, it made no difference what graphic setting you choose.
* Working static under car shadow. Old version made cars look like they were floating when the car is driving in a shadowed area of the track.
* Pitstop wait time is now about 10 to 15 seconds. The old version took 65 seconds which was a bit too long. Also I reduced the wait time to repair your car too.

DJC
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RE: SR4L - 1973 Porsche 911 RSR Season - Round 2 - Sebring - by DJCruicky - 14-04-2021, 11:12 PM

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