15-07-2022, 09:07 PM
I did a reasonable amount of testing today before releasing this version. I’ve upped the grip levels (tyres) since the version DeeCee last tested. Also lowered the drafting effect - although it is still fairly significant).
Cant detect any grounding effects - although the nose does get awffy- close to the ground.
Brakes are ‘period’ (which period, I won’t offer!) The default pedal pressure is quite low - but don’t expect to light up the tyres in a lock-up.
Handling with default setup is pretty safe but you can unseat the rear - but unlike the original, it’s manageable (I think…)
Note - there are options to alter the FFB response at the ‘configure’ menu when selecting the car livery before entering the event.
I did try to implement the new oil/water cooling interaction - but it didn’t end well. It ended consistently, but not well…
I *think* I made a template for livery painting - but haven’t sought it out yet. You’ll know if I find it
Cant detect any grounding effects - although the nose does get awffy- close to the ground.
Brakes are ‘period’ (which period, I won’t offer!) The default pedal pressure is quite low - but don’t expect to light up the tyres in a lock-up.
Handling with default setup is pretty safe but you can unseat the rear - but unlike the original, it’s manageable (I think…)
Note - there are options to alter the FFB response at the ‘configure’ menu when selecting the car livery before entering the event.
I did try to implement the new oil/water cooling interaction - but it didn’t end well. It ended consistently, but not well…
I *think* I made a template for livery painting - but haven’t sought it out yet. You’ll know if I find it

