22-07-2022, 08:31 AM
bullwinkle, post: 31502, member: 333 Wrote:I liked the car it was fun I am not the one to go by but its my opinion. I think it is a bit tail happy but others love that. It was funThanks. This is why we need feedback!
Try increasing the diff settings and pushing the bias forward a bit - see if a that helps - explanation further down!
There’s always a risk that development will just favour the developers‘ taste - and I prefer and can live with more oversteer than many. I also run a DD wheel and can perhaps feel more feedback.
An earlier, abortive, iteration of the car (where I tried to fix all of the things that were ‘wrong’ with the original - aero, suspension geometry, tyres, fuel-tank c-of-g… - ended up being far from the intended goal of an accessible (but tuneable) league car and DeeCee persuaded me to restart with a clean(ish) piece of paper.
For me, the car in default setup (which wasn’t just thrown together) exhibits initial understeer that you need to plan for. Once you’ve pushed through that and the car starts to slide - for me thats when it comes alive and seems to adopt a ‘set’ or poise where it becomes fully adjustable by throttle, brake or steering.
For Okayama, I did personally increase both diff settings from 20% to 40% to help with both traction and stability - but gearing aside, that was the only change I made (I think - I might have pushed brake bias forward a little too). I can see that if you pile into a corner too hot with more open diff settings, more rear brake bias and are them trying to stay on the road *and* get back under traction, it might feel a little tail happy!


