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GTPC BMW M1 - SR4L League Edition Spotlight
#22
Well, we had what I felt was a pretty good ’final’ evening in the M1s at Portland last night. Some very close racing at times with four or five car trains jockeying around a quite tricky track.

There were plenty of incidents too - but Portland does bite in a number of places - particularly the final complex leading onto the start/finish straight!

We really would appreciate constructive feedback for the car - in particular how it is doing in relation to it’s primary (re-)design goal which can be summarised as “a car thats not difficult to setup and drive in order to allow the mid field guys to challenge for wins”:

More specifically:
  • Arrive-and-drive - I.e. base setup is ‘midfield raceable’ out of the box
  • Tunable - I.e. setup changes *do* make a difference and allow sufficient flexibility for personal style
  • Handling is responsive to driver inputs - I.e. can you adjust the line with a dab of brakes or a bootfull of throttle
  • Benign Handling within a large envelope - can you catch a slide or ease out of understeer - or, rather, how out of shape can you get without it becoming terminal
  • Do tyres have a sensible working range allowing you to push and recover
  • Does the draft effect and Push To Pass feel beneficial and balanced
Cool
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RE: GTPC BMW M1 - SR4L League Edition Spotlight - by Myles (Mr Fox) - 04-08-2022, 08:29 AM

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