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SR4L Fun Race Leauge Rnd 12 Croft
#27
Lecram Wrote:Imho for next season we should reconsider reversed grid races. Especially if we are running F1's. Maybe reverse only top 10 finishers of the race before. You can never guarantee incident-free starts but right now it's just a recipe for disaster.

1959nikos Wrote:FYI slower drivers had nothing to do with incident at Race3, T1.
It was faster drivers driving like bulls in a glass shop that did this.
As far as Ive seen, fast drivers here (with some notable exceptions-Coyne is one of them) dont have any patience at all, they want to pass right here and now, many times they push us out, or expect us to vaporise at the sight of a blue flag.

Im not really complaining about it as I enjoy races enormously here with their ups and downs, but really think twice before blaiming the slower drivers.

I agree with Marcel, and I've said the same thing after third race at Putnam... Reverse top 10 only and problem solved. There's no reason to reverse the whole grid, why are we doing that? The slowest drivers won't gain anything because at the end of the race they are in the back of the field anyway. It only causes trouble for us all. It's really hard for me to know the very slowest drivers brake points. When I'm trying to take it very easy, maybe I'm still faster than they are, and this probably applies to all the 'faster guys' in the back of the field. It's hard to understand how slow it really is in the front of the field. If we reverse top 10 only the differences in brake points and corner speed is not any longer that huge.

In real life racing some series use reversed grid, but what I know it applies to top 8 or 10 in most cases. Anyway, in real life racing the differences between the fastest and the slowest drivers are not as great as in this sim racing league. In our F2 league the differences are really huge.

Don't you agree that we should reverse top 10 only Nikos?
I'm not blaming the slow guys here, it just makes sense, and problem solved.

Actually, I've never seen the point in why the very last guy in 2nd race should have pole in 3rd race?
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Messages In This Thread
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Fergy - 23-06-2013, 09:24 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 23-06-2013, 11:27 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 01:18 AM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 01:46 AM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by yerkeee - 24-06-2013, 12:26 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 12:53 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 01:16 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by yerkeee - 24-06-2013, 01:27 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 01:36 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Hedlund - 24-06-2013, 01:37 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Lecram - 24-06-2013, 02:02 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by Neela - 24-06-2013, 03:38 PM
RE: SR4L Fun Race Leauge Rnd 12 Croft - by KeiKei - 24-06-2013, 05:02 PM

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