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SR4L Fun Race League Rnd 14 Sebring
#15
Would it be possible to reset the real road to natural progressing tonight? So we can create a bit wider and more natural rrf because I'm foreseeing problems not so much in race 1, but in race 2 and 3, we'll have a massive and sudden difference in grip between rubbered and green track, due to the narrow (and sometimes plain off) ai rubber line...

Imho that should be common practice for the next season.


:-* :-* :-*
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Messages In This Thread
RE: SR4L Fun Race League Rnd 14 Sebring - by Txus - 18-07-2013, 11:21 AM
RE: SR4L Fun Race League Rnd 14 Sebring - by Lecram - 19-07-2013, 12:23 AM
RE: SR4L Fun Race League Rnd 14 Sebring - by Jani_76 - 21-07-2013, 06:08 PM
RE: SR4L Fun Race League Rnd 14 Sebring - by Jani_76 - 21-07-2013, 06:24 PM

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