16-09-2013, 02:45 PM
I know they're stored locally, but just wondering if it's a bug with this build somehow.
I looked into multiplayer.ini and the network settings have defaulted for me(probably with the new build but could have happened ages ago, not sure).
Net Connection Type="4" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256+kbps cable/dsl, 5=LAN, 6=custom
This had defaulted to 3, set to 4 now. Should this be set even higher on a custom setting or is 4 sufficient?
Upstream Rated KBPS="128" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="128" // Rated downloading speed of connection, in kilobits per second
Do these lines also need changed? It's been so long since I modified these values i can't remember what they should be but they seem very low. Could it be that the number of cars was just too much for these values to handle properly?
I looked into multiplayer.ini and the network settings have defaulted for me(probably with the new build but could have happened ages ago, not sure).
Net Connection Type="4" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256+kbps cable/dsl, 5=LAN, 6=custom
This had defaulted to 3, set to 4 now. Should this be set even higher on a custom setting or is 4 sufficient?
Upstream Rated KBPS="128" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="128" // Rated downloading speed of connection, in kilobits per second
Do these lines also need changed? It's been so long since I modified these values i can't remember what they should be but they seem very low. Could it be that the number of cars was just too much for these values to handle properly?

