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SR4L 60's Fun Race League Rnd 1 Brianza
#21
Winged spark will not work on server.

I am trying to find a fix for this.
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#22
gorgias1976 Wrote:
deecee52 Wrote:I dont think the Spark is as aerodynamic as the Eve , it was the same with the F3 at Brianza last year , like everyone else i am topping out at 264

As you say, no it's not.
Spark F2 -> Base drag: 0.359
Eve F2 -> Base drag: 0.355

i will have to get my driver a more aerodynamic helmet or sit lower Tongue
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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#23
Paul_Swire Wrote:Winged spark will not work on server.

I am trying to find a fix for this.

Hat do you mean? I had it the last days there.
[Image: p8xN8ZK.png]
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#24
Paul_Swire Wrote:Winged spark will not work on server.

I am trying to find a fix for this.

Problem is that if this is fixed all Sparks will start using it, then we Eve drivers will have no battle to give against that. :-[
SR4L discord channel: https://discord.gg/h5RZTcEcbA
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#25
Talking back to Brianza. Any hint about how to start when you can hardly see tha flag man (if you see it)?
SR4L discord channel: https://discord.gg/h5RZTcEcbA
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#26
This is a big problem when you are in front, I always loose much time glimpsing to the left.
[Image: p8xN8ZK.png]
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#27
i have a button on the wheel to look left and next to it my clutch, my thumb does both at same time
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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#28
I just look at the hud timer bottom right.. Smile
[Image: Blackstar-1.gif]
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#29
Lol, me too.
I am pretty sure, it starts counting just a fraction of a second earlier than the flag or lights.......
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#30
Me Marcel Dave and Bryan racing around thought it was a good race very close racing enjoy!

[youtube]http://www.youtube.com/watch?v=ieCYeTx4ku4[/youtube]
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#31
Nice one Paul, Dick Dastardly and his smoke screen aka DJC Tongue



Sim Racers 4 Life
Come race the classics
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#32
The server has been set to x5 Fuel. As per the season rules you'll need to make one pit stop.



Sim Racers 4 Life
Come race the classics
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#33
Fergy Wrote:The server has been set to x5 Fuel. As per the season rules you'll need to make one pit stop.

Sad I usually make more than one lol
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#34
Fun racing tonight guys.
I made my pb a bit sharper so I am a happy man.

But; what happens to the road surface when we go into the race?
It's different; marks that are always there; are not there in race; noticed that on Croft too and some other track.

This time, before parabolica; there is a tyre mark in the middle of the black rubber part and I always use that as my braking point.
It's there when the weekend (re)starts, when the quali starts; it's not layed there by one of us; it's always there.
Except for race; then it's gone all of the sudden.
It made me overshoot this time.

Is the track that different just in race?
Is there some way to keep it the same?
Maybe more guys use these things like I do and have trouble too?
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#35
noticed that to wim but i try my best to find other markers but the ones in the road are the best
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#36
I always use objects off to one side , if i use marks on the road and other cars are in front of me , i see the marks too late
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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#37
Navigator Wrote:Fun racing tonight guys.
I made my pb a bit sharper so I am a happy man.

But; what happens to the road surface when we go into the race?
It's different; marks that are always there; are not there in race; noticed that on Croft too and some other track.

This time, before parabolica; there is a tyre mark in the middle of the black rubber part and I always use that as my braking point.
It's there when the weekend (re)starts, when the quali starts; it's not layed there by one of us; it's always there.
Except for race; then it's gone all of the sudden.
It made me overshoot this time.

Is the track that different just in race?
Is there some way to keep it the same?
Maybe more guys use these things like I do and have trouble too?

That could have to do with lighting, being it a different time of day when race starts, the marks on the track become more or less obvious.

Try using side objects, especially handy when you are not on the racing line...
[Image: Blackstar-1.gif]
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#38
Thanks guys,

Indeed it is better to look at some trackside objects, but in this case; there were no good ones. Two signs on the right side and those are not so precise; I brake a bit near the second, but it's far away and not to the meter perfect.
It will have to do however.

I think light is a good one; that could be it.
Damn light; I wanted on the podium and was hoping I would be able to let no more than two cars pass Wink
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#39
I know what you mean Navigator, in this track is quite annoying. As Marcel says is all about lightning as practice and qualy take place earlier in the morning.

Those that were able to race yesterday with x5 fuel. Did you notice a difference in car behaviour due to extra weight?
SR4L discord channel: https://discord.gg/h5RZTcEcbA
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#40
Exactly; there are no (decent) "200" - "100" signs and with this speeds; I need some.

Ow well, I just run into the back of a Spark to help me brake Wink

The fuel; if anything; I could handle the car better........ I shaved 0,2s off my pb and that with a load of 6 laps left.
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