Here are my setups for Ferrari and Honda for those struggling to find a balance
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
I am sorry, but my internet is not reliable enough in time for this coming race, I will look at getting a "dongle" connection package for the future as I would like to join in for this series. In the meantime I will do some offline practice... much needed.
Thank you to all who organise these events
Eric O'Hara, post: 30522, member: 1232 Wrote:I am sorry, but my internet is not reliable enough in time for this coming race, I will look at getting a "dongle" connection package for the future as I would like to join in for this series. In the meantime I will do some offline practice... much needed.
Thank you to all who organise these events
Eric i see you live in UK , do you live in a remote area ?
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
deecee52, post: 30526, member: 19 Wrote:Eric i see you live in UK , do you live in a remote area ?
Hello DeeCee, we are a bit off the mainstream on a peninsula on the South Coast. We didn't have a problem until the last 18 months or so. They are now putting fibre-optic through locally and so hopefully things will improve, however my son recently bought a dongle with 3 and we are testing that out.
I have to say I am also a long... way off the pace so need to use this time to practice. I was never very good in the RaceConnect days years ago but I did enjoy these cars.
Thank you for every ones time and help.
Due to the less grippy nature of this track , we are swopping to outer track B to lessen the chance of contact ,
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
We also have an updated to the car too. v1.06.
Mauro has made, with permission from the car author, new UI icons. I think they look very good.
I added the following to the mod:-
- Pit extra random time delay for Tyres reduced from 9 sec to 5 sec to make it more league friendly.
- LODmultiplier changed to the default 1.0x for better FPS in cockpit view. It was set to 100.0x. Big tracks like Targa Flora, Nords and Isle-of-Man gain the biggest FPS. Smaller tracks you will not see much gain.
- Small clipping problem fixed in Swingman view.
- Fixed dashboard RPM and Fuel lights. They were intermittently only working on some cars, not all. The fix was to change 'Alpha Sort Offset' from 0 to 5. I also made them glow.
- Fixed material of glass windscreen. With a small number of tracks, track objects such as road lines were showing infront of the glass windscreen. I changed 'Alpha Sort Offset' from 0 to 5 to fix this.
Mauro has asked us to stress test it on the server for feedback.
Hope to get it up soon on the server.
DJCruicky, post: 30560, member: 10 Wrote:We also have an updated to the car too. v1.06.
Mauro has made, with permission from the car author, new UI icons. I think they look very good.
I've also added the following to the mod:-
- Pit extra random time delay for Tyres reduced from 9 sec to 5 sec to make it more league friendly.
- LODmultiplier changed to the default 1.0x for better FPS for cockpit view. It was set to 100.0x. Big tracks like Targa Flora, Nords and Isle-of-Man gain the biggest FPS. Smaller tracks you will not see much.
- Small clipping problem fixed in Swingman view
- Fixed dashboard RPM and Fuel lights. Were intermittently only working on some cars, not all. The fix was to change 'Alpha Sort Offset' from 0 to 5. I also made them glow better.
- Fixed materials of glass windscreen. With a small number of tracks, track objects such as road lines show infront of the glass. I changed 'Alpha Sort Offset' from 0 to 5 to fix.
Mauro has asked us to stress test it on the server for feedback.
Hope to get it up soon on the server.
Server is up. New vehicle files are available for direct download but if you can use DJs links, that’d save some bandwidth (someone needs to check the direct download works though!)
No problems for me in the Brabham , cars do look nicer
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Well four of us had a little 5-lap race this evening. I’ve not driven the cars in anger before as I can’t participate in the championship due to other commitments - but I was somewhat surprised that John C - and then Thomas S(or was it DJ?) appeared to blow through the tyres in that distance?!?
Hi, that was me and the tyres were ok but my driving trying to defend against DJ was too aggressive and the tires got vvery hot with all the skidding - his too.
DJCruicky, post: 30572, member: 10 Wrote:After passing Tobias, I double shifted down to many gears and spun the car. It was like pulling on the hand brake on, the reason you all overtook.
Tricky to get right that long left corner where the chicane was. removed.
Well the way it gets tighter and tighter is a nightmare - I’m not sure how you guys were managing to stay wide all the way from the previous corner though - my setup is only really happy keeping down low until just after the chicane. It’s not a particular problem - but I’d like the option of running wider through there!
Moving on to the Nords event .
Car seems to handle quite well on the track. I'm surprised. In some corners the back end wants to drift out, give it a small correction and it sorts it's self out quick, nice feeling.
lol, I see someone has already did the Cock lap in Live timings, it's where someone does the shortcut twice and get a sub 2 minute time. There is always one.
I was looking at the track and think I found a way to stop this. It's something I learnt while making the Bridge to Gantry layout. This is good news.
By the way, anyone tried the new Bridge to Gantry layout?
DJC
yes DJ nice layout but got caught out by barrier going for second lap,mega crash
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it