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It's time to choose the tracks we will be racing next season.
They are all located inside the USA.
You can choose up to 7 tracks. The 8th track of the season and final race event will be an oval race that will be made public as this poll ends.
Though some drivers don't like ovals, being a US season I personally think it is a must to have the oval race as the grand finale.
If you know of more tracks, please tell and I will add them to the poll.
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No virginia?
Already raced online, It's a blast with this cars
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Long Beach for a street circuit and the Oval must be Indy, I think.
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have you tryed Watkins Glen?
it's poor rf1 conversion with low mesh.
with BT44 there are lot of Force feedback problems. i never test with USF2000
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The tracks are a mixed bag of nuts and bolts. Some better looking than others.
Think Searspoint had ghost trees the last time I tried it.
One of the 16 tracks in the F1-1988 mod has a USA track I think. A street track.
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Bump. I edited my earlier post.
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I just tried Nola and its very dark for me , its like driving at night , anyone else had this ?
I downloaded another version of Watkin from steam workshop and its actually quite nice , not the bump fest like the last version we used .
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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I also tried altering the time to midday , but the effect is like driving at dusk , you can see daylight away on the horizon but the track is in virtual darkness , i will try to set it for night time and see what happens
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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Perhaps shader settings are a problem...? Is it even possible to change shader type in rF2? From what I can see it automatically uses DX9. I wonder if they'll have a setting when they upgrade it for DX11 support.
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The problem was due to my new comp , i copied the player settings and config ini into a new install , the settings for my old graphics didnt agree with my new one , deleted contents of shader folder and rebiult player and config and that cured it , so now i can see where i am going .
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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Paul can arrange a server with the USF2000 and other with the F1 1975 using the same track (not from the list) so we could race them the next two sundays as a test while we keep on deciding.
After those two fun races we could officially start the next season.
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What about a 2 laps fun race at Targa Florio, just to training? Any car. Maybe USF2000.