Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Yes, this is not normal. Just like the other tracks with this problem, it's only online this happens. In single player the graphics are fine and normal. Online odd bright colours.
When Myles gets back, I would like to ask him to set up a test server with same track and same settings but with a different car. This to test if it's the car or the track that is the problem. Maybe it's rfactor even. We now had 3 tracks like this out of the 12 tracks we ran this season.
DJCruicky, post: 31169, member: 10 Wrote:
Yes, this is not normal. Just like the other tracks with this problem, it's only online this happens. In single player the graphics are fine and normal. Online odd bright colours.
When Myles gets back, I would like to ask him to set up a test server with same track and same settings but with a different car. This to test if it's the car or the track that is the problem. Maybe it's rfactor even. We now had 3 tracks like this out of the 12 tracks we ran this season.
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
Is it perhaps the environment file on the server's pace car? Sometimes a car's environment texture can affect an entire scene, and if it's only happening online, the only thing that springs to mind is the pace car could be different. Unless it's simply a bug in rF2 generally.
27 laps for race.
[HEADING=2]Zolder has a bit of a dangerous pit exit.[/HEADING] In Practice and Qualify
Please wait for a gap in traffic before entering track. The lights at end of pitlane should help you. You have all the time in the world to enter track without impeding someone's lap.
In Race
it's the opposite in race, do not wait at pit exit, you will get rear ended by someone coming up the pitlane behind you.
But please, when joining track, try keep to the right hand side as best as possible if there is a car coming. The car already on track should try keep left if someone is coming out of the pitlane.
DJCruicky, post: 31189, member: 10 Wrote:Thanks Ratus, I have updated Myles first post. I have no idea how you guessed that
Well, i thought maybe a typing error happend. And y its a key next to a. Thougt remembering the pw ended with y sometimes in the past Cu later on track
what terrible crappy brightness - no colour ...pains me to race this crap ....it seems darker when it first loadfs then bam a sunflare as the real road syncs and its allbright .........i tried changing some of my settings but it seems its not me
Monaco does have an anachronistic safety car there at T1. Just because it looks like the same car doesn't necessarily mean it has all the same files on your install versus the server's (and I believe the server's safety car would be sent to all clients). But the post above suggests it could be a RealRoad issue... so... ?
Ah, I see this is a newer version of the track than what we've used before. Maybe a file from an older version is being loaded due to them having the same name.
cookie, post: 31193, member: 17 Wrote:what terrible crappy brightness - no colour ...pains me to race this crap ....it seems darker when it first loadfs then bam a sunflare as the real road syncs and its allbright .........i tried changing some of my settings but it seems its not me
The screen tint is an issue but I take it you’re not using anything like the rf2 graphics wizard thing that also installs various 3rd party filters etc.?