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		<title><![CDATA[Sim Racers 4 Life - LMU Technical]]></title>
		<link>https://forum.simracers4life.com/</link>
		<description><![CDATA[Sim Racers 4 Life - https://forum.simracers4life.com]]></description>
		<pubDate>Mon, 25 May 2026 06:54:38 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[LMU - Fuel Ratio setting suggestion for Bahrain Outer (GT3s)]]></title>
			<link>https://forum.simracers4life.com/showthread.php?tid=2784</link>
			<pubDate>Mon, 17 Mar 2025 17:16:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.simracers4life.com/member.php?action=profile&uid=426">Myles (Mr Fox)</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.simracers4life.com/showthread.php?tid=2784</guid>
			<description><![CDATA[The fuel vs Virtual Energy concept takes some getting used to in LMU - particularly for cars like the GT3s that aren't hybrid and only have petrol to worry about!<br />
<br />
Briefly - WEC no longer BOP cars using fuel-flow rates, restrictors etc. (well, not for GT3s in this context anyway) and use the notion of Virtual Energy instead (measured by a torque sensor on the rear axle - it gets around the whole issue of completely different engines by just measuring the amount of energy dumped on the rear axle).<br />
<br />
Anyway - a couple of key points:<br />
i) If you run out of VE (but still have some petrol left), you will get a SG (Stop/Go) of 100 seconds! That's a whole lap at Bahrain Outer... Note that if you run out of VE entering the pits and coast to your box - you're still going to get the SG.<br />
ii) If you run out of petrol (but still have some VE), your race is over.<br />
iii) Notwithstanding the above, you can use the Fuel Ratio setting to adjust how much physical fuel is put into the tank when you ask for 100% VE. The 'ideal' (for me) is to find a ratio such that the estimated number of laps for VE is equal to (or slightly less) than the estimated number of laps for the physical fuel...<br />
<br />
The HUD overlay gives a readout of the current state of physical fuel (litres left in tank and estimated laps) and the VE (%ge left - and estimated laps).<br />
<br />
For the Mustang, the ideal Fuel Ratio is about 0.83, 0.82 for the McLaren.<br />
<br />
Increasing this number increases the physical amount of fuel added to the tank - too much and you are just carrying dead weight. Too little and you may have to pit early (while VE and physical fuel &gt; zero) or run out of fuel, ending your race.<br />
<br />
Reducing the figure might result in you running out of physical fuel before VE.<br />
<br />
Other GT3s might vary (remember, this is part of the BOP) and your actual fuel/VE usage might vary from the estimates (short-shifting, lift'n'coast vs shifting at the red-line).<br />
<br />
The suggestion is that you set the fuel ratio to around 0.83, set Virtual Energy to 100% in your car setup screens and then hit the track. If the estimated laps from fuel is a little higher than that for VE, I'd say you're good to go. These figures are in the bottom-right display of the HUD. Physical fuel is the pinkish bar with a fuel-pump symbol, VR is marked 'NRG' (EnErGy!)<br />
<br />
(Fuel ratio can be changed under the Powertrain section of setup).]]></description>
			<content:encoded><![CDATA[The fuel vs Virtual Energy concept takes some getting used to in LMU - particularly for cars like the GT3s that aren't hybrid and only have petrol to worry about!<br />
<br />
Briefly - WEC no longer BOP cars using fuel-flow rates, restrictors etc. (well, not for GT3s in this context anyway) and use the notion of Virtual Energy instead (measured by a torque sensor on the rear axle - it gets around the whole issue of completely different engines by just measuring the amount of energy dumped on the rear axle).<br />
<br />
Anyway - a couple of key points:<br />
i) If you run out of VE (but still have some petrol left), you will get a SG (Stop/Go) of 100 seconds! That's a whole lap at Bahrain Outer... Note that if you run out of VE entering the pits and coast to your box - you're still going to get the SG.<br />
ii) If you run out of petrol (but still have some VE), your race is over.<br />
iii) Notwithstanding the above, you can use the Fuel Ratio setting to adjust how much physical fuel is put into the tank when you ask for 100% VE. The 'ideal' (for me) is to find a ratio such that the estimated number of laps for VE is equal to (or slightly less) than the estimated number of laps for the physical fuel...<br />
<br />
The HUD overlay gives a readout of the current state of physical fuel (litres left in tank and estimated laps) and the VE (%ge left - and estimated laps).<br />
<br />
For the Mustang, the ideal Fuel Ratio is about 0.83, 0.82 for the McLaren.<br />
<br />
Increasing this number increases the physical amount of fuel added to the tank - too much and you are just carrying dead weight. Too little and you may have to pit early (while VE and physical fuel &gt; zero) or run out of fuel, ending your race.<br />
<br />
Reducing the figure might result in you running out of physical fuel before VE.<br />
<br />
Other GT3s might vary (remember, this is part of the BOP) and your actual fuel/VE usage might vary from the estimates (short-shifting, lift'n'coast vs shifting at the red-line).<br />
<br />
The suggestion is that you set the fuel ratio to around 0.83, set Virtual Energy to 100% in your car setup screens and then hit the track. If the estimated laps from fuel is a little higher than that for VE, I'd say you're good to go. These figures are in the bottom-right display of the HUD. Physical fuel is the pinkish bar with a fuel-pump symbol, VR is marked 'NRG' (EnErGy!)<br />
<br />
(Fuel ratio can be changed under the Powertrain section of setup).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Important! GPU performance setting.]]></title>
			<link>https://forum.simracers4life.com/showthread.php?tid=2782</link>
			<pubDate>Wed, 12 Mar 2025 16:40:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.simracers4life.com/member.php?action=profile&uid=426">Myles (Mr Fox)</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.simracers4life.com/showthread.php?tid=2782</guid>
			<description><![CDATA[There’s a line in the settings.json file that is currently worth changing - whether you run vr or monitors.<br />
<br />
Community evidence (and my experience) seems to show that you can run much higher settings (including post effects) with this line changed to False:<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">In the Settings.JSON look for </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">"Screen Space Ambient Occlusion": true,</span></span></span><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font"> set this to </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">"Screen Space Ambient Occlusion:false”</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">Link to LMU forum thread here: <a href="https://community.lemansultimate.com/index.php?threads/for-all-the-vr-lovers-out-there-twinkle-twinkle-little-star.6470/" target="_blank" rel="noopener" class="mycode_url">https://community.lemansultimate.com/ind...star.6470/</a></span></span></span></span>]]></description>
			<content:encoded><![CDATA[There’s a line in the settings.json file that is currently worth changing - whether you run vr or monitors.<br />
<br />
Community evidence (and my experience) seems to show that you can run much higher settings (including post effects) with this line changed to False:<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">In the Settings.JSON look for </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">"Screen Space Ambient Occlusion": true,</span></span></span><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font"> set this to </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">"Screen Space Ambient Occlusion:false”</span></span></span></span><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #141414;" class="mycode_color"><span style="font-family: 'Segoe UI', 'Helvetica Neue', Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, 'Fira Sans', 'Droid Sans', sans-serif;" class="mycode_font">Link to LMU forum thread here: <a href="https://community.lemansultimate.com/index.php?threads/for-all-the-vr-lovers-out-there-twinkle-twinkle-little-star.6470/" target="_blank" rel="noopener" class="mycode_url">https://community.lemansultimate.com/ind...star.6470/</a></span></span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LMU TECHNICAL SECTION]]></title>
			<link>https://forum.simracers4life.com/showthread.php?tid=2757</link>
			<pubDate>Sat, 25 Jan 2025 16:57:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.simracers4life.com/member.php?action=profile&uid=426">Myles (Mr Fox)</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.simracers4life.com/showthread.php?tid=2757</guid>
			<description><![CDATA[Please feel free to use this sub-section of the forum to discuss all things technical - from how to get LMU up and running through to car setup etc.]]></description>
			<content:encoded><![CDATA[Please feel free to use this sub-section of the forum to discuss all things technical - from how to get LMU up and running through to car setup etc.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[HUD]]></title>
			<link>https://forum.simracers4life.com/showthread.php?tid=2756</link>
			<pubDate>Sat, 25 Jan 2025 16:56:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.simracers4life.com/member.php?action=profile&uid=426">Myles (Mr Fox)</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.simracers4life.com/showthread.php?tid=2756</guid>
			<description><![CDATA[This article <a href="https://community.lemansultimate.com/index.php?resources/understanding-the-in-game-hud.9/" target="_blank" rel="noopener" class="mycode_url">https://community.lemansultimate.com/ind...ame-hud.9/</a> is all very well but doesn’t provide any detail (yet) on how to configure the HUD.<br />
<br />
It’s easy enough to toggle the entire HUD on/off - but does anyone know to toggle individual sections - or even if this is possible yet? The Car Telemetry section is inconveniently placed in VR in some cars such as the GTE Ferrari.]]></description>
			<content:encoded><![CDATA[This article <a href="https://community.lemansultimate.com/index.php?resources/understanding-the-in-game-hud.9/" target="_blank" rel="noopener" class="mycode_url">https://community.lemansultimate.com/ind...ame-hud.9/</a> is all very well but doesn’t provide any detail (yet) on how to configure the HUD.<br />
<br />
It’s easy enough to toggle the entire HUD on/off - but does anyone know to toggle individual sections - or even if this is possible yet? The Car Telemetry section is inconveniently placed in VR in some cars such as the GTE Ferrari.]]></content:encoded>
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