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F1 Legends Round 9 Race Day Info. (Adelaide - 1988 F1)
#14
Just now seeing your post... Interesting info. You know a lot more about the programing than me! I have a top notch GPU which really helps with the 8kx. But like you my CPU is pretty outdated. It's an i5 7600k. It's fast but only 4 cores and 4 total possible threads. But I thought I've read that most games (including rF2) don't utilize multiple threads. I too have thought about upgrading but my fear is that I drop $1000 and see little or no gain. And I resent the idea of resorting to an expensive brute-force gamble for a problem that conscientious developers can improve on.

On a more positive note, I have to say that I've been fairly satisfied with the graphics performance of these cars at most of the tracks we've been running. Somehow Adelaide was just a distant outlier. I'm back to my norm at Mosport. Actually a little better than norm! Let's hear it for grassy fields and distant tree lines! Big Grin
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RE: F1 Legends Round 9 Race Day Info. (Adelaide - 1988 F1) - by Ricknau - 13-03-2022, 04:16 AM

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