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League Edition Imps & NSUs
#7
So, how did we find the first LE versions after some intense racing?

I was pretty happy with the Imp - we’ll come back to tires, but for a long race I’d maybe prefer the tyre sound to be just a little less intrusive. I quite enjoyed it and found it was quite intuitive and informative under high load (the brake sounds were good too!) but it was perhaps a bit over-eager under lower loads….?

The tyres themselves seem ‘better’ than the non-league ones we had last week. As promised they wear a lot less and as a result (?) seem to turn to jelly much less readily. I think the actual grip levels (which haven’t changed) are fine - and I’m in two minds as to whether they should be more stable under enthusiastic driving or whether it’s pretty realistic as it is.…

Ed reported over the radio that the back of Cruicky’s NSU appeared completely (?) black at one point - dunno if the damage layer was a bit eager (a texture/shading added to the NSU - but not the Imp - when it receives damage)?

Even on this relatively compact track, drafting was noticeable if you got close enough - just not quite sure how far back you can catch it though!

ps - if anyone wants to paint a skin for league use, I have basic templates available. These consist of just the panel outlines in a single layer with contour shading applied as a mask (so you can easily change the base colour and then jazz up the results in another layer.
Cool
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Messages In This Thread
RE: League Edition Imps & NSUs - by Myles (Mr Fox) - 17-01-2024, 09:14 AM
RE: League Edition Imps & NSUs - by DJCruicky - 17-01-2024, 05:34 PM
RE: League Edition Imps & NSUs - by DJCruicky - 26-01-2024, 05:04 PM
RE: League Edition Imps & NSUs - by Edvvc - 08-07-2024, 12:11 PM

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