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Track Link: [url]Interlagos Historic by Mauro v1.0 (MegaNZ download)[/url]
Server password: SR4LInters
Sunday the 6th of February
Practise session 120 minutes Start Time 17:25 GMT
Qualifying 30 minutes Start Time 19:25 GMT
Warm up 7 minutes
Race 15 Laps
One pitstop is mandatory. All 4 tyres to be changed.
*Note, speed limit at the pit lane will be 100km/h (~60mph)
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RealRoad changes applied!
OK, this is important…
Until now, the server has been configured to reset the track rubber to ‘Naturally Progressing’ each time the (virtual) weekend starts. It *should* then rubber in progressively through Practice, Warmup and Race before resetting again.
It has been noted that a) the track can be too slippy initially and b) during the actual race weekend, it can rubber in so much that ‘hero’ lap times become the norm… None of this is particularly helpful.
As a trial - the server has been reconfigured to run a *static* grip level with the ‘high’ preset. It should not change at any point during the virtual or actual race weekend.
Please let us know how you get on.
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Faster, usually running on very slippery track.
Feelings of decent grip now.
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There is no standard for track grip levels - or even the inclusion of presets - so what I‘ve proposed for Round 8 onwards (if no other suitable alternative exists) is to rubber in the track for a period (with AI if necessary) and then freeze it.
The tricky bit will be deciding what is ‘enough’… The Wednesday night fun races thrive on ‘you can’t have too much!’ but I suspect the Championship is more restrained…
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Fixed champ conditions from the beginning should be the rule.
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With these cars and the poor tyre model we have to put up with , every bit of grip helps . Like the Wednesday night sessions this is meant to be fun for everyone , the only difference is we try a tiny bit harder to avoid each other
Understeer - is when you hit the wall with the front of the car
Oversteer - is when you hit the wall with the back of the car
Horsepower - is how fast you hit the wall
Torque - is how far you move the wall when you hit it
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I like the fixed high grip on server now.
Just asking to leave it that way, please.
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The Race Day info incorrectly suggested it will be a 14 lap race (but the server and welcome message was/is correct at 15 laps...) Don't under fuel! :eek: